Neuroshima Hex!

Neuroshima Hex!

Cover of Neuroshima Hex! (first edition)
Designer(s) Michał Oracz,
Ignacy Trzewiczek and
Tomasz Jędruszek
Publisher(s) Wydawnictwo Portal
(Portal Publishing House)
Publication date 2005
Genre(s) tactical, Post-apocalyptic, military science fiction
Players 2–4
Setup time 5 minutes
Playing time 20 minutes - 2 hours (player dependent)
Random chance medium
Skill(s) required tactics
Neuroshima Hex

Developer(s) Big Daddy’s Creations
Publisher(s) Big Daddy’s Creations
Version 1.30
Platform(s) Apple iOS
Release date(s)
  • INT September 17, 2010
Genre(s) Board game
Mode(s) single-player
Rating(s)

    Neuroshima Hex! is a Polish tactical board game based on the Neuroshima role-playing game. It is published by Wydawnictwo Portal (Portal Publishing House). The game is set in the same post-apocalyptic world as its RPG counterpart.

    Contents

    Gameplay

    Neuroshima Hex is played on a hexagonal board. Each player periodically draws from a deck of hexagonal cards called "tiles." Tiles symbolize different types of military units. Annotations on the tiles denote the combat strength of each unit. Each player has one special tile called HQ (headquarters). Players take turns placing their tiles on the board. The player chooses:

    Normally a card does not move once placed on the board. Periodically a tile is played that initializes combat. At that time, cards are removed from the board based on the outcome of combat between pairs of nearby opposing cards. The game is nominally concluded when all tiles from the deck have been exhausted. The winner is determined by which HQ has taken the least combat damage.

    There are three major categories of tiles in each player's deck:

    At the start of each player's turn, he draws three tiles at random from his deck. One tile must be discarded. The remaining two tiles may be placed on the board. Tiles cannot be placed on top of other tiles. The player may opt to discard more than one tile. Players take turns in this fashion until the board is partially populated with tiles. Randomly a player may draw a tile that allows the player to initiate combat. When this occurs, gameplay pauses while combat is resolved. Annotations on the tiles denote what priority each card has in the combat sequence. Cards marked with a "3" have first priority, "2" second priority, and "1" third priority. In other words, tiles marked with a "3" get to attack first. Once the outcome of those attacks are resolved (i.e., "dead" units are removed from the board) then tiles marked with a "2" get to attack, and so on. Once all phases of combat (phases 3, 2, 1, 0) have concluded normal gameplay resumes.

    The objective of the game is to attack the enemy's HQ. Each HQ starts with 20 hit points. Gameplay concludes when one HQ is down to 0 hit points, or when all the tiles have been exhausted from a player's deck. The winner is determined by the player's HQ has the most remaining hit points.

    The game offers four armies (denoted by four different color schemes for tiles) which differ in their strength, mobility and flexibility, as denoted by differing annotations on each army's tiles. Normally the game is played by two players, though three and four player variations exist.

    As a card game, Neuroshima Hex is essentially a much more complex version of War. In terms of strategy, Neuroshima Hex is similar to chess in that play emphasizes correct placement of pieces on the board, with occasional combat removing pieces from the board. The game is also available as a video game, with rules essentially identical to the board game, albeit with combat between tiles automated via software.

    Publication

    A second edition (in English) was released at SPIEL (the Essen game fair) in 2007, and a promotional 5th army (Doomsday Machine) was given to buyers at the Portal Publishing booth. At Pionek (a game convention in Gliwice, Poland) in 2007, a small supplement (Mad Bomber) was given out.

    A French translation was released February 2008. In 2008, the game was published in English by Z-Man Games, with an expanded board and improved components; this edition includes the Mad Bomber and Mercenary tiles. Spanish, Italian, German and Dutch editions were released in 2010.

    Two expansions for the second edition were released, so far only in Polish:

    There are also several fan made expansions. Additional materials in multiple languages (inc. English-language translations of the expansions) are available at the relevant games articles at BoardGameGeek.

    On 17 September 2010 the iPhone version of the game was published on App Store.[1]

    References

    External links